Image to PBR Texture Generator

Upload a clean texture image, use the full image by default, and generate normal, roughness, height, and ambient occlusion maps locally in your browser.

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Texture Area

Full image is selected by default

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Map Preview

Upload an image and select an area first

Tile 3x3

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Upload a texture image, then click Generate Maps to preview the PBR map set here.

PBR Texture Guide

Generate draft PBR maps from a base texture image.

Imglio's image to PBR texture generator turns a clean texture image into draft material maps for 3D workflows. It can generate normal, roughness, height, and ambient occlusion maps from one source image. The results are useful for prototyping in Blender, Unity, Unreal Engine, Godot, mockups, and visualization, but they still need artist review for production materials.

Why Imglio? PBR map generation from a single image is a shortcut, not a physically perfect scan. Imglio makes that shortcut useful for drafts by keeping the workflow simple, local, and fast enough for experimentation. Use the output as a starting point, then refine it if the asset is going into production.

How to Use

  1. Upload a clean texture image
  2. Keep the full image selected, or adjust the points if you need a crop
  3. Choose a PBR preset or adjust the settings
  4. Click "Generate Maps"
  5. Preview the maps and download the results

Features

  • Use the full image by default or adjust the texture area with corner points
  • Generate normal, roughness, height, and ambient occlusion map drafts
  • Preview the albedo and generated maps before downloading
  • Download the generated map set as standard image files
  • Adjust PBR strength presets and cleanup settings
  • No source image upload to an Imglio server during processing

What Makes It Different

  • Common PBR maps in one browser tool
  • Full-image default for faster map generation
  • Optional perspective crop when your source needs cleanup
  • Local browser processing for the selected source image

Best Use Cases

  • Prototype rough material maps for 3D scenes
  • Create normal map drafts from texture photos
  • Prepare quick maps for Blender, Unity, Unreal Engine, or Godot tests
  • Build material previews for mockups and visualization
  • Continue after extracting a cleaner texture from a photo

Frequently Asked Questions

It is a tool that uses a base image or texture image to create PBR maps such as normal, roughness, height, and ambient occlusion.
Imglio is designed to generate common maps such as normal, roughness, height, and ambient occlusion maps.
Yes. The generated texture maps are intended for workflows such as Blender, Unity, Unreal Engine, visualization, and material prototyping.
No. Image-based PBR generation is best used as a starting point. For production-quality materials, you may still need manual adjustment and testing under different lighting.
Yes. A good workflow is to first extract and clean a flat texture, then use that texture to generate PBR maps.

Upload a clean texture image and generate draft PBR maps privately in your browser.